I actually met Jordan Mechner a couple of times, around 2011. I had a coworker/common friend who would throw big parties I recognized him oddly enough based on his drawing style, as a fan of his blog. he was sitting in one of the bedrooms at the party drawing in his sketchbook. We talked a bit about the last express, (another one of my all time favorites) and the various iterations of PoP. He was very shy and quiet but really wonderful to chat with. Funny enough, at this same party I met another hero of my youth, Dave Taylor, one of the original members of ID. most likely because they were both working on the Karateka remake together at the time. (these were fancy hollywood party with a few film celebrity type people... but me being a game nerd only recognized the game folks that showed up)
I've never met Jordan but I used to work with his brother, David, whom the motion capture is based on. He was always proud of his contribution to his brother's game. What a great experience for both of them to be involved with this in their youth.
We had this game on a Mac in 7th grade. We'd play through the first part, then get to the copy protection scheme which was a room where you'd have to select the letter of the first sentence on page 7 or something. We'd guess constantly and occasionally get it right so we could play, but otherwise didn't have the manual.
I loved Prince of Persia for MSDOS because it made me learn to "hack" / "crack" at computers.
I remember also being stuck on the first level and then on the copy-protection. Until one day while pressing random keyboard combinations I noted that a game was saved. At the same point, my father had this XTree Gold program in the computer (like DOSSHell but better), and it had a HEX view... when you opened the .SAV file in this view, you had only like 8 or 9 bytes. I remember my excitement when I changed that 01 to 02 and boom! after loading the game I started in level 2 .
Back in school (I was in 6th grade at that time) my friends had no clue what had I done to get past that copy protection level.
It was downhill for me and cracking at that point... I was not interested in playing but more on doing reverse engineering on different games and programs.
Yes! We played through the first level so many times we found a way to beat it in ~90 seconds. If you lure out the guard on the right, the first in the game who protects the entrance to level 2, you can climb up through a false ceiling and drop down behind him. You never get the sword, but on level two you're assumed to have taken it and so you have it with you. This meant we could get a playthrough in once every hour or so of playing the first level...
it doesn't work well on my mac with chrome unfortunately...
*It is actually working fine after a refresh. shift + L for next level, shift + T for more lives (you have to ctrl quit and then start with Prince.exe megahit)
That's a modern recreation based (in part) on reversing the original rather than a contemporary commercial port - a much crazier story than 'C64 port' might make it sound. Readers should also stick around for the post-credits scene where the original Apple ][ source is found well after the project is completed!
"On the one hand, if I live at home for much longer I’ll go stir-crazy. What I need is a place to go. Friends. Work. Moving to Marin and doing another game for Broderbund would give me that...the games business is drying up.
Karateka may make me as little as $75,000 all told, and it’s at the top of the charts. Tere’s no guarantee the new game will be as successful."
What. $75,000 for a 21 year old in 1985? ($180,000 today.)
The DOS version had a CGA port, which runs extremely slow. Seems to be about 5-8 fps on a 4.77MHz machine, probably 8-12 fps on an 8MHz machine. The technical document doesn't seem to say how the sprites were done on the Apple II (I could be wrong, but I don't think the Apple II had sprite hardware either). It looks to be about 12 fps on the Apple II and a whole lot more colourful. It's amazing how smooth that looks. But I wonder if they used a sprite compiler or not. There's not a huge number of sprites on the screen, so it could potentially have been very, very smooth.
Looking at the description of the C64 port, it looks like each frame of the character in the DOS and Apple II versions were just drawn over the scene and the pixels affected just redrawn when he moves (including blocks that obscure his view). So, no sprite compiler.
There are many books (and magazine articles) written about these.
While I don't have a directly useful list, one source I can recommend is Humble Bundle (humblebundle.com), which also runs book bundle sales (where sometimes the topic is gaming). I've seen it have some game related book bundles over the years.
Another site to keep an eye on is Story Bundle (storybundle.com), which is somewhat similar to Humble Bundle, but focuses only on books.
Unfortunately, the bundles on these sites are always available only for a limited time.
While not something to read, I really enjoy GDC classic game postmortems. One of my favourites is Populous. [1] I find it fascinating how such a successful game came out of experimentation without a real plan ahead of time.
To me it's a mystery how one can sustain an effort for so long and not losing faith along the way and throw everything through the window... I know it's tenacity that wins the race in the end, but still, it's always impressive to read those stories.
I remember it very well on my Amiga 500, together with Another World the movements felt wonderfully fluid and natural. Used it as reference when paining sprites in Deluxe Paint, my brother coding in Amos etc. good times.
I've never played the original, but I had the Genesis version as a kid. That game was hard, so ridiculously hard and when I did finally manage to make it to the end, i didn't have enough time left to kill the boss and finish the game. You had 60 minutes or something like that to beat it. I spent a lot of time playing it though, I think I did beat it eventually but if I did it was overshadowed by that first time making it to the end with just not quite enough time. I tried from that last password over and over again and just couldn't do it.
”I restrained myself from taking all my work papers home with me yesterday... and I’m restraining myself from going to work today. There must be Balance”
I can’t help but feel that the generation before mine was a lot more well rounded as individuals.
[+] [-] shahar2k|7 years ago|reply
[+] [-] hx2a|7 years ago|reply
[+] [-] sircastor|7 years ago|reply
[+] [-] xtracto|7 years ago|reply
I remember also being stuck on the first level and then on the copy-protection. Until one day while pressing random keyboard combinations I noted that a game was saved. At the same point, my father had this XTree Gold program in the computer (like DOSSHell but better), and it had a HEX view... when you opened the .SAV file in this view, you had only like 8 or 9 bytes. I remember my excitement when I changed that 01 to 02 and boom! after loading the game I started in level 2 .
Back in school (I was in 6th grade at that time) my friends had no clue what had I done to get past that copy protection level.
It was downhill for me and cracking at that point... I was not interested in playing but more on doing reverse engineering on different games and programs.
[+] [-] tarboreus|7 years ago|reply
[+] [-] wenc|7 years ago|reply
C:\> prince megahit
to get unlimited lives and level skipping.
[+] [-] chevas|7 years ago|reply
[+] [-] hello_asdf|7 years ago|reply
https://www.amazon.com/Making-Prince-Persia-Jordan-Mechner-e...
I bought it immediately upon finishing the PDF, and my Kindle's battery is dead..
[+] [-] freyr|7 years ago|reply
https://www.amazon.com/Masters-Doom-Created-Transformed-Cult...
[+] [-] dejv|7 years ago|reply
I read both books 4 or 5 times, basically once a year everytime I start having doubts about being indie (non-game) developer.
[+] [-] wenc|7 years ago|reply
https://archive.org/details/msdos_Prince_of_Persia_1990
[+] [-] PunchTornado|7 years ago|reply
*It is actually working fine after a refresh. shift + L for next level, shift + T for more lives (you have to ctrl quit and then start with Prince.exe megahit)
Thanks!
[+] [-] hal9000xp|7 years ago|reply
http://www.bizzley.com/
https://en.wikipedia.org/wiki/R-Type
[+] [-] Slump|7 years ago|reply
[+] [-] u801e|7 years ago|reply
[1] http://popc64.blogspot.com/
[+] [-] pvg|7 years ago|reply
[+] [-] microdrum|7 years ago|reply
Karateka may make me as little as $75,000 all told, and it’s at the top of the charts. Tere’s no guarantee the new game will be as successful."
What. $75,000 for a 21 year old in 1985? ($180,000 today.)
Why did he seem so upset about that?
[+] [-] wbhart|7 years ago|reply
[+] [-] wenc|7 years ago|reply
It was one of the faster modern games available at the time.
The XT could run a surprising number of modern games in the late 80s e.g. Police Quest, Budokan, Monkey Island, etc.
[+] [-] wbhart|7 years ago|reply
[+] [-] tosh|7 years ago|reply
[+] [-] jasim|7 years ago|reply
A career narrative from Rich Geldreich (of http://www.binomial.info/): https://sites.google.com/site/richgel99/
The Making of Warcraft: http://www.codeofhonor.com/blog/the-making-of-warcraft-part-...
SimCity, Part 1: Will Wright’s City in a Box: http://www.filfre.net/2016/06/simcity-part-1-will-wrights-ci...
[+] [-] corysama|7 years ago|reply
[+] [-] newscracker|7 years ago|reply
While I don't have a directly useful list, one source I can recommend is Humble Bundle (humblebundle.com), which also runs book bundle sales (where sometimes the topic is gaming). I've seen it have some game related book bundles over the years.
Another site to keep an eye on is Story Bundle (storybundle.com), which is somewhat similar to Humble Bundle, but focuses only on books.
Unfortunately, the bundles on these sites are always available only for a limited time.
You can see past Humble Bundle books at https://www.goodreads.com/list/tag/humble-bundle
You can see past Story Bundle books at https://storybundle.com/archive
[+] [-] chongli|7 years ago|reply
[1] https://www.youtube.com/watch?v=VIaK6y5kdro
[+] [-] dejv|7 years ago|reply
[+] [-] ceautery|7 years ago|reply
[+] [-] ak39|7 years ago|reply
I agree about being poor negotiators when we’re young - and young is only a function of how long you have spent in the field you’re negotiating.
[+] [-] bookofjoe|7 years ago|reply
[+] [-] m3mpp|7 years ago|reply
[+] [-] movedx|7 years ago|reply
[+] [-] osrec|7 years ago|reply
[+] [-] PunchTornado|7 years ago|reply
[+] [-] mirekrusin|7 years ago|reply
[+] [-] grawprog|7 years ago|reply
[+] [-] PunchTornado|7 years ago|reply
One of those things that you look back at and can't believe it.
[+] [-] lostgame|7 years ago|reply
- JULY 5, 1985
I love reading stuff like this.
[+] [-] fastbeef|7 years ago|reply
I can’t help but feel that the generation before mine was a lot more well rounded as individuals.
[+] [-] pnutjam|7 years ago|reply
[+] [-] Torwald|7 years ago|reply
http://www.snesfun.com/play/prince-of-perisa/1470
[+] [-] hartator|7 years ago|reply
[+] [-] bluedino|7 years ago|reply
What was that back in 1984 dollars? I remember my dad buying just a VCR from Fretter electronics when I was a kid and it was like $700.
[+] [-] unknown|7 years ago|reply
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