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helpfulTroll | 7 years ago

Well, the roller coaster sim is wireframes only, which is always much easier to compute. You’ll notice that the Doom clone has lighting and shaders, which, however primitive, add complexity to the render.

It’s like the difference between text rendering versus decompressing JPEG images. Both can pile up enough data to exhibit lag, but you get more bang for your buck with the lighter data stream.

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