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aras_p | 7 years ago
Not quite true; Unity has always used Mono. The very first Unity 1.0 version in 2005 was already using C#/Mono.
> Which meant it grew to a kind of C# dialect
Unity never had it's own "C# dialect".
aras_p | 7 years ago
Not quite true; Unity has always used Mono. The very first Unity 1.0 version in 2005 was already using C#/Mono.
> Which meant it grew to a kind of C# dialect
Unity never had it's own "C# dialect".
pjmlp|7 years ago
Actually there are occasional questions on C# forums caused by people learning C# via Unity and then facing issues when using pure .NET.
Then there is the new HPC# for the new ECS and Job systems, which subsets C#.
As for Mono being already in 1.0, OS X only version, I am unsure about it, but the old blog was taken down. So I take your word for it.
aras_p|7 years ago
The new HPC#/Burst indeed are subsets of C#, but that's a very recent development, and completely unrelated to "Unity had to make their own C# dialect to avoid Novell/Xamarin licensing issues".
> As for Mono being already in 1.0, OS X only version, I am unsure about it, but the old blog was taken down
I have worked at Unity since 2006. Yes Unity was Mac only at that point, but it still used Mono there.