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fuzzywalrus | 7 years ago

Indeed, Skeuomorphism was solving an actual real world problem of giving people analogies to physical objects. It's been vogue to hate it so long that we forget the challenges of software design that predecessors faced. There are a few strikingly bad choices here (mostly the drawer) but the buttons are all omnipresent and look familiar even if digital.

If you stuck the modern quick time interface in 90s, I imagine the disappearing buttons and positional play interface daunting. We've evolved as our literacy has evolved.

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