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neuroscihacker | 7 years ago

I had a good experience with Howler.js v1 a few years ago and built a library that joined musical pieces together in semi-random order for a game. The system is still running on eyewire.org today.

I haven't studied v2's differences in depth, but in v1 I made a few customizations to add timers, chained cross fades, smooth muting, and perceptual volume control (i.e. takes into account the logarithmic response of hearing).

https://github.com/seung-lab/howler.js/commit/fe445afd12cc7b...

https://github.com/seung-lab/sonic-shuffle/blob/master/js/So...

https://github.com/seung-lab/sonic-shuffle/blob/master/js/Mu...

Anyways, thanks Howler team, you made one of my projects much easier to do!

EDIT: Removed an inaccuracy, it's been a while since I looked at the code.

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