top | item 18528855 (no title) friendstock | 7 years ago 30% is a lot to take away from the developers. It's good to have some pressure on Apple to lower their percentage. discuss order hn newest HatchedLake721|7 years ago Yeah? Have you ever tried pushing your software during Windows Mobile era? Apocryphon|7 years ago And 30% was a rate that was concocted during that same era, or shortly after. Why should it still hold true now, when Apple's revenue is far greater? dchest|7 years ago If you didn't use third-party sellers, you could have published your software on your website and accepted payments via any of the "software registration" services or even PayPal. 5-15%.
HatchedLake721|7 years ago Yeah? Have you ever tried pushing your software during Windows Mobile era? Apocryphon|7 years ago And 30% was a rate that was concocted during that same era, or shortly after. Why should it still hold true now, when Apple's revenue is far greater? dchest|7 years ago If you didn't use third-party sellers, you could have published your software on your website and accepted payments via any of the "software registration" services or even PayPal. 5-15%.
Apocryphon|7 years ago And 30% was a rate that was concocted during that same era, or shortly after. Why should it still hold true now, when Apple's revenue is far greater?
dchest|7 years ago If you didn't use third-party sellers, you could have published your software on your website and accepted payments via any of the "software registration" services or even PayPal. 5-15%.
HatchedLake721|7 years ago
Apocryphon|7 years ago
dchest|7 years ago