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friendstock | 7 years ago

30% is a lot to take away from the developers. It's good to have some pressure on Apple to lower their percentage.

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HatchedLake721|7 years ago

Yeah? Have you ever tried pushing your software during Windows Mobile era?

Apocryphon|7 years ago

And 30% was a rate that was concocted during that same era, or shortly after. Why should it still hold true now, when Apple's revenue is far greater?

dchest|7 years ago

If you didn't use third-party sellers, you could have published your software on your website and accepted payments via any of the "software registration" services or even PayPal. 5-15%.