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aras_p | 7 years ago
That said, not that many games use the GPU-accelerated parts of it; for a lot of gameplay physics CPU code path of PhysX works just fine and does not have special hardware requirements.
aras_p | 7 years ago
That said, not that many games use the GPU-accelerated parts of it; for a lot of gameplay physics CPU code path of PhysX works just fine and does not have special hardware requirements.
nfg|7 years ago
That's not true - UE4 games can be (and are) built against other physics engines.
aras_p|7 years ago
tokyodude|7 years ago
pitaj|7 years ago
KaoruAoiShiho|7 years ago
The visual-only portion of GPU physics is not really that compelling which is why there isn't huge uptake. There would need to be a revolution in how games work on a fundamental level where basic game logic is calculated on the GPU to make true GPU physics happen. We might see that eventually but not anytime soon.
sebazzz|7 years ago
msbarnett|7 years ago