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theseanstewart | 7 years ago

> For parents sick of hearing “Almost done. One last game”: What’s worked for us: (1) Don’t freak, they’re not addicted (the pathologizing of gaming may do more harm than the games themselves) (2) set a timer & provide consistent consequences (without anger) when they go over..13/N

On a semi-related note. When I was a kid my parents used to make us quit our gaming session with little to no warning. This wasn't a big issue with single player games because they can be saved/paused, but that's obviously not possible with online multiplayer games. Unfortunately, that didn't matter to them, and it resulted in many interrupted gaming sessions and unnecessary consequences and behavioral issues from me and my siblings.

Now that I'm a parent, I've made a promise to my kids that I will always let them finish their current game before kicking them off. If they start a new game after they've been given the last game warning, then there's consequences. They know this, and we rarely have any issues related to behavior and gaming.

discuss

order

wlesieutre|7 years ago

>This wasn't a big issue with single player games because they can be saved/paused

"I need to get to a save room!"

"You can pause it."

5 minutes later

"I unplugged the gamecube because you weren't playing anymore."

...

worldstarhiphop|7 years ago

Sounds like an excerpt from Bojack Horseman

swsieber|7 years ago

I think most of the time you'll know when you'll need to interrupt them (e.g. dinner at a regular time). In that case, I'd say - be off by this time. They can learn to plan ahead and give themselves the needed headroom if they want to avoid the negative consequences.

kgwxd|7 years ago

I try to think of it like they're playing in a physical room full of their friends. I wouldn't suddenly barge in and drag them out by the arm.

Humdeee|7 years ago

I remember many years ago trying to explain to my father that I can't "just quit" as there was someone else on the other side. He didn't believe me and took a few seconds to watch. This was a 1v1 style game (starcraft brood war). Typing out "hello" into the chat prompt was met with "shut the f--- up and play, fag" from my opponent. He was actually an online friend. I was maybe 12. My father got the picture, but he yanked out the dial up for a while.

celticninja|7 years ago

Yeah it works both ways, I know what can and can't be saved so I know if you can pause immediately or not. If not, the end of the game is fine and if so I expect it to be paused PDQ. I also give 5 or 10 minute warnings so they dont start a new game.

deytempo|7 years ago

Almost done with this one last game of Civilization V mom.

r00fus|7 years ago

Timers are key. I have a special needs kid, and timers are doubly needed. For now I just say "20m" set the kitchen timer and when it rings, all the kids have to e.g. come to dinner.

I wish there were some good method for kids to "earn" screen time (ie, parent could add/approve) that would be automatically deducted on usage of the device(s) (with blackout times where usage isn't possible).

rootusrootus|7 years ago

For iOS devices, Screen Time does that. My kids have iPads and I set certain hours they are allowed to be used at all, time limits per day, and if they run out of time they can ask for more and I can approve via my watch/phone. I set the daily time limit pretty low and then give them opportunities to earn a bit more, which I dynamically add to their total.

vrazj|7 years ago

>Now that I'm a parent, I've made a promise to my kids that I will always let them finish their current game before kicking them off. If they start a new game after they've been given the last game warning, then there's consequences. They know this, and we rarely have any issues related to behavior and gaming.

This is good but most parents don't really know how games work so they can't look at the UI to see if their children are lying.

detaro|7 years ago

Luckily they have kids that can explain the games to them.