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Show HN: DunGen – An Infinite Roguelike Made in Unty

2 points| Akshat412 | 7 years ago |github.com | reply

4 comments

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[+] deathWasp271|7 years ago|reply
Hey, it is a neat game. Definitely loved the art-style and the music. I would love to see where it goes.

With that said, a few things I would note:

1) The controls feel restrictive at times. When the enemy is right next to me, the enemy has a much easier hitting me. If the enemy corners me against a wall, they can easily land multiple hits before I can fight back (which is also how I died).

2) The sword can hit through walls. This is probably a bug, but when the enemy is another room but right next to the wall common to both rooms, I can easily hit him without taking damage.

3) This happened just once, but apparently, the command for move RIGHT got stuck. The player kept moving right, even when I lifted the key. I couldn't replicate this, so it might be one of the accidents that happen once every 100 times.

[+] Akshat412|7 years ago|reply
Hey deathWasp271, thanks so much for checking it out! Addressing your notes: (1) Ya the combat gets unbalanced if enemies gang up on you. I was thinking of maybe adding a spell that would apply a force on all enemies surrounding you, pushing them away. (2) It's not a bug so much so as a mechanic I couldn't solve. When I added a hit-box around the sword, it started behaving weird around the walls, but without said hit-box it became impossible to stop the sword from going through walls. So, I just decided to keep it. Still thinking of a way to solve it. (3) Were you playing the browser version or the downloaded one? The browser version has a bunch of weird physics and mechanics bugs that I'm still working on solving.

Again, thank you so much for checking it out! Cheers!

[+] buchanae|7 years ago|reply
Cool! Took me a couple minutes to figure out that I click the mouse to swing the sword. Before that, I had tried just about every keyboard button. Only while going to click "quit" did I realize that the mouse swings the sword.

Playing the WebGL version on a macbook air, in Firefox, by the way.