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TipVFL | 7 years ago

We're getting very close to high quality and inexpensive eye-tracking technology that will make it cheap and easy to implement foveated rendering in VR headsets (basically, only rendering high quality where your eye is looking in a completely unnoticeable manner). That will really drop the hardware requirements and make high field of view/high resolution headsets totally doable.

It's an exciting time for VR.

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