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paulhilbert | 7 years ago
While I only occasionally glance at new results in this area it seems that CNN-based denoising techniques look quite promising, possibly getting us close to viable real-time pathtracing at least for "suitable" scenes. I am more confident than ever that a shift to traced renderers could be next - this has nothing to do with RTX and the buzz around it though...
wheelie_boy|7 years ago
RTX can absolutely accelerate path tracers, even for non-realtime applications. The underlying framework is definitely flexible enough to support a variety of rendering algorithms, it's basically accelerated BVH and intersection, with shaders to control behavior.
The biggest advancement I've seen lately is advances in denoising - the ML-based denoisers are incredible, but others are also impressive.
kayamon|7 years ago
0-_-0|7 years ago
You mean you being confident or the shift has nothing to do with RTX?
The purpose of RTX is to solve the chicken-and-egg problem of hardware first or software first. It's much less likely for a company to invest the effort into developing a path traced renderer without hardware support, but without software support there's no demand for the hardware. RTX is supposed to kickstart real time path/ray traced graphics.