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mgazzer | 7 years ago

I agree with you. People seem to be mistaking their kickstarter as a pre-order and are sad when that it doesn't work like this.

I'm thrilled at this new way transparent way to see this game coming together, and it's a real look behind the cloak of game development. Imagine seeing GTAV or RDR2 development within a few months of development, it would probably be a shit show of bugs, ideas or features.

Another question, have we ever seen behind the cloak of a AAA game in super early development, and getting to watch all the pivots, bumps and warts so transparently? I can't think of a single instance.

Usually by the time the hype train starts on a game, the game's usually %75-%90 done.

What I do love, is that they're building a foundation of a game engine that they won't abandon next year for the annual or bi-yearly refresh. Imagine if there was only a single version of Battlefield/CoD that they continually added features to (like WoW). I would expect the level of code polish would be higher as the devs would be invested in creating good solutions verses throwing it away and starting over again.

I'm not sure why more games don't follow other Sass software models, or a WoW model, where the game lives on perpetuity, and the developers continue to enhance it over time as technology and resources change. As a developer, the choices you make about your code really impact when you know that you're going to have to deal with your choices years later, versus starting the project brand new again.

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wilsonnb3|7 years ago

It’s not like they throw away the frostbite engine and start over for every new battlefield game. I’m sure the code for BF1 and BFV is pretty similar.

Same with whatever engine is used for CoD, although I’m not sure if each studio is using the same engine.