top | item 1882514

Show HN: Our little html5/js dungeon crawler.

71 points| ido | 15 years ago |tametick.com | reply

38 comments

order
[+] ido|15 years ago|reply
BTW, the source is available publicly on bitbucket:

http://bitbucket.org/ido.yehieli/cardinal-quest/

If anyone wants to join us just drop me a message (my email is listed in my profile) and I'll give you write access and walk you through the code base (it is quite small and not very complicated, Corey was committing changes within a day or so of joining me).

[+] callahad|15 years ago|reply
That's an awesome invitation, and I'll likely take you up on it. FYI, the "email" field your profile isn't visible to others.
[+] troygoode|15 years ago|reply
Neat! I descended down to around the 7th floor I think, and found a bug: there are only five small rooms on the map, no staircases, and no doors to the rest of the map. I can't descend further or ascend back up to wipe up the mobs I left behind.

http://imgur.com/P7csK.jpg

[+] ido|15 years ago|reply
Known bug, working on it :)
[+] callahad|15 years ago|reply
There's a hidden class available, just to the left or right of the three visible options: The invulnerable, blind NaN!
[+] nefD|15 years ago|reply
Ah-hah! Thanks for reporting this.. fixed, and will soon be rolled into the live version of the game.
[+] netghost|15 years ago|reply
Blind NaN is mighty indeed!
[+] ido|15 years ago|reply
Spoiler!
[+] wanderful|15 years ago|reply
Love it! Took me a while to find how to turn the music off.

How about a character review at death? And maybe a local and global leaderboard?

Maybe a different colored icon for the stairs down would be nice, but that depends on how easy you want to make it for the player. ;)

My keyboard doesn't have a numpad — maybe a duplicate of the numpad somewhere on the keyboard would be a solution?

EDIT: After playing more, monster and item variety is low. A way to see dungeon level would be good as well.

[+] ido|15 years ago|reply
Thanks for the input, working on all of these points except for the numpad, as I'm not sure what you mean: the game only uses the 4 arrow keys.
[+] cowboyhero|15 years ago|reply
Oh man ... it's a little cruel to post something like this on a _Monday_ morning when I can't play it!

(Excellent work, though. I love rogue-likes and this one looks like fun).

[+] lucisferre|15 years ago|reply
Yeah, very cool, but I can't get into it. Bookmarked
[+] netghost|15 years ago|reply
That's a pretty neat roguelike. It might be nice to make it more mouse friendly. I picked up a bracer, and assumed I would be abel to click on it to equip it.
[+] cowboyhero|15 years ago|reply
I had the same experience at first -- reached for my mouse to handle inventory, etc.

Once I found the "help" button (which was actually useful!) and the keyboard shorts ... I found I preferred the game mouseless.

Primarily because it brings back memories of playing games like this on IBC XT PCs in the early 1980s, or funneling quarters into the arcade equivalent (eg, Gauntlet).

So while usability is important, consider this post a vote to keep the game keyboard only.

[+] ido|15 years ago|reply
Thanks!

Mouse control (and generally better interface) is on my todo list. I also want to eventually get it working with a touch interface.

[+] yatsyk|15 years ago|reply
see also one of 10k contestants with similar game: http://10k.aneventapart.com/entry/177 guys created this game said that if not IE9 support requirement for 10k competition they would be created 2.5d version with css skew scale transformations (this is a sample of their renderer http://habreffect.ru/files/e8d/aa56d8ae1/kitty.jpg ) google translated article: http://translate.google.com/translate?js=n&prev=_t&h...
[+] coffee|15 years ago|reply
Really good! Small point, the start there should be a blinking cursor so you know to enter name at that point. Also, I have no clue how I died, but a JS popup told me I did shrugs - good stuff...
[+] mcantelon|15 years ago|reply
Well done! Much easier to use than most crawlers. Is there a way to save the game? Should be easy to implement using localstorage.
[+] ido|15 years ago|reply
Thank you! You can save & load but it doesn't work so well yet, which is why I haven't listed the keys for it in the help screen :)
[+] callahad|15 years ago|reply
I seem to have gotten stuck on on the fourth level or so (whenever the wall textures first change). I can only explore the upper left quadrant of the map, and there are no doors or stairs in the accessible area.

I've also bumped into all of the exterior walls, in hopes of finding a hidden passage. Help?

[+] ido|15 years ago|reply
It's a bug, sorry :(

Will be fixed asap!

[+] noodle|15 years ago|reply
ha, you're lucky.

i started in a room with one door, into another dead-end room.

[+] wazoox|15 years ago|reply
Argh, I just lost 45 minutes with no return, damn you :) And this excellent lofi music!
[+] elblanco|15 years ago|reply
awesome! love the old-skool scene music by 4mat.
[+] listic|15 years ago|reply
Is it hard to make game run full screen in a browser window?
[+] ido|15 years ago|reply
Not really: press f11 in windows or linux (I think it's apple+f on mac os x).