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BZH314 | 7 years ago
Indeed from a 10,000ft view the projects share some good stuff.
As @prokoudine pointed out in his other article [1] (linked at the top of this article), Jonathan Thomas from Openshot will be "100% full time working on OpenShot" in 2019, which is exciting with now both Olive and OpenShot working on making great video editing software.
What are your opinions comparing Olive to OpenShot, maybe more in broader terms (history/goals/manpower/roadmap/pro features coming up/...) instead of current feature comparison, since you guys appear to move very fast (but I also expect OpenShot to do some great stuff too in 2019). You must have surveyed the field before starting and have wonderful insights about the two (also @pedrokost comments regarding problems in OpenShot for bigger projects worries me, and Olive seem to beat Openshot there) and seen some shortcomings to decide to make your own.
Maybe @prokoudine will produce another interesting article about that?
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[1] http://libregraphicsworld.org/blog/entry/the-quest-for-susta...
app4soft|7 years ago
Please, tell all thanks to @OliveTeam (Olive devs) via Twitter[0] and Patreon[1] ;)
I'm NOT developer of Olive; I'm just Olive user & tester.
[0] https://twitter.com/oliveteam
[1] https://www.patreon.com/olivevideoeditor
prokoudine|7 years ago
Shotcut development is self-funded since 2018, so that makes three projects.
I don't see myself seriously comparing OpenShot to Olive. They are vastly different, in my opinion. The way I see it, Olive is being streamlined for prosumer/pro work. Hence all the editing tools, advanced keyframes UI, graph editor etc. — things I don't expect OpenShot to have.