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tejaswiy | 7 years ago

> The driver might almost forget the help he’s getting, and attribute the success to his own powers

I really like this idea but I feel this is the key in getting it right. Several video games achieve this feeling of seamlessness when translating raw input from a controller to in-game actions. However this does occasionally go wrong and can be a frustrating experience in video games (especially if you're playing online competitively) but in the real world it can have much more drastic consequences.

Also, given the complexity of the real world, it's somewhat scary to think of a scenario where you're actually trying to take a drastic action on the road but are prevented by the system from doing-so because it feels that the action is unsafe.

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jghn|7 years ago

The lane assist in my VW can get a little troublesome in areas of road construction where lane markers have been painted over and such. At times the car picks up the wrong lane area and encourages me to stay there instead of the real lane. It’s more of an annoyance than anything but it’s still a distraction when at highway speeds

Xylakant|7 years ago

I once had lane assist on a rental car (so one unknown to me) hide that one of the front tires had a flat until things got too bad to hide and then suddenly give up and dump the problem on me. Luckily no accident, but I'm certain that on a car without electronic support I would have felt earlier that something is odd.

chime|7 years ago

Next version should detect whether a site is under-construction (# of cones per 100m, GPS-tagged construction zone from publicly available DB, sudden speed change, unexpected traffic etc.) and turn on the soft-mode for lane-assist where it says 'You might be driving through a construction zone, so lane assist will not fight'.

dzhiurgis|7 years ago

Thinking about it at some version of Tesla autopilot it won’t let you to correct your inputs. Creepy. Probably correct way to go.

jon-wood|7 years ago

I often see the argument that you might need to floor the throttle and swerve pulled out in these threads but I'm dubious that this is a real problem. My gut feel (and no, I don't have data to back this) is that far more accidents are made worse by people deciding to use that response than would be made better by the car overriding that decision and putting the brakes on to come to a somewhat controlled stop.

adrr|7 years ago

Speaking of video games. They need to get this system setup for race tracks like Nurburgring where the car doesn't let the driver go to hot into the corner by controlling the throttle response and braking. Also, control steering to prevent spinouts including auto counter steer.

vesrah|7 years ago

What is the point of a race track if you even further abstract out the driver skill than we already have? (asks the person that races a fairly analog car)

stochastic_monk|7 years ago

> However this does occasionally go wrong and can be a frustrating experience in video games (especially if you're playing online competitively) but in the real world it can have much more drastic consequences.

Even a manual override would be insufficient because by the time you realize it won't behave correctly, it's too late to apply the override and then take corrective action. I would probably not trust this system, in my hubris.