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tree_of_item | 7 years ago

I don't have a clue about VR stuff, and this is the first time I'm hearing about "Firefox Reality". Why do you need a special browser? What's different about this one?

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andybak|7 years ago

A web browser can browse to site that display VR content. A VR browser has to handle various aspects of this:

1. Displaying the VR content itself. Most can do this already but it's not always switched on by default. 2. Render the browser chrome - the UI around the VR content in a way that's sensible and usable in VR. 3. Handle transitioning from VR web contentto a non-VR content in a sensible way. (where does the browser Chrome live when the "web page" is covering 360 degrees in both directions? VR content can't be contained in a rectangular frame)

Brakenshire|7 years ago

A parallelizable layout engine should make it a lot easier to get the kind of framerate needed for vr. Mozilla have used this as a test-case for Servo. I’ve previously criticized them for it as an extreme niche market and a diversion from mainstream use cases, but happy to swallow my words if it goes well.

wpietri|7 years ago

I was indeed wondering about how niche this was. Are there any reliable usage statistics for, say, how many people currently use a VR browser daily?

(And to forestall the inevitable comment, I understand the potential of VR, and have since the 1990s VR wave. What I'm wondering about is actual sustained (that is, non-novelty) use.)