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peterept | 7 years ago
(1) it followed the Unity3d documented approach using UNET server and client architecture (2) it meant we get to simulate the entire scene on the server (physics, meshes, networked objects, etc)
We boot the instances on demand when a team wants to meet in VR.
Sounds like Unity's new T&C's means this architecture is dead in the water.. unless Authorized by Unity3d. :-(
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