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sayno3 | 7 years ago

If you are going to go to this extent, why not limit the computer by making it control a meat-puppet that has to physically manipulate the mouse and keyboard. And also give the computer carpal tunnel syndrome and get distracted by its questionable past.

For the people complaining about the information availability of 'one screen at a time': what is the difference between seeing the whole map with fog of war and quickly iterating the over the minimap at a very fast rate? Answer: a few milliseconds which would be irrelevant to a human anyway. Are they trying to make a computer that plays sc2 well or are they trying to make a computer that simulates expert human play to an indistinguishable level and which of those is more broadly applicable to other AI problems?

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