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2019ideas | 7 years ago

My buddy is developing a fireworks Sim in js + embedded systems to coordinate with a fireworks show.

The embedded work is basically done, but he was considering using JS and three.js, any suggestions/advice?

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alexanderperrin|7 years ago

Ooh cool! That sounds fascinating. It would be valuable to know the context for which the simulation would be displayed (ie. where, for how long, does it have user interaction etc.) to make suggestions, but hey if you're just looking for a good recommendation for a JS rendering/scene-graph/animation framework then I couldn't recommend Three.js more.

I personally love it for the reason that it doesn't automagically do everything for you, and in that way if you've got any sort of experience with computer graphics and game engines then it's got a really gentle and intuitive learning curve. This said, if you're looking to get up-and-running with something really quickly or rapid prototype then you might want to look at something like https://pixijs.io.

I also wonder, if you're looking to do physical or live performance work then maybe it would be worth looking into something battle-tested and robust like Touch Designer? Not free like JS of course, but could be much more suited to a high-stakes live performance scenario as it sounds like he's putting together.

acdanger|7 years ago

sounds interesting, any links?