(no title)
spyhi
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7 years ago
Ehhh, I don't think your example disproves the idea you're responding to. Perhaps video games MUST deliver performance in the end, but often game prototypes are not performant at all for the sake of rapid experimentation, and are only optimized towards the end of development once all the systems are set in stone...which is what's being advocated for here.
PakG1|7 years ago
pjmlp|7 years ago
Game studios were one of the first areas to care for UX.
During the 80's and early 90's many kids got into games by starting as group testers after school.
spyhi|7 years ago