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spyhi | 7 years ago

Ehhh, I don't think your example disproves the idea you're responding to. Perhaps video games MUST deliver performance in the end, but often game prototypes are not performant at all for the sake of rapid experimentation, and are only optimized towards the end of development once all the systems are set in stone...which is what's being advocated for here.

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PakG1|7 years ago

In the old days, customers would never be able to get their hands on video game prototypes. You had one shot. Today, it's obviously a bit different, though many companies still treat it like one shot anyway.

pjmlp|7 years ago

Sure they would.

Game studios were one of the first areas to care for UX.

During the 80's and early 90's many kids got into games by starting as group testers after school.

spyhi|7 years ago

Yeah, but even in the old days the developers would still be prototyping. Internal stakeholders are still stakeholders, and it’s developers optimizing for things other than speed. Nintendo devs famously build nothing until Mario’s jump (the MVP) feels right.