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molecules | 7 years ago

I also was a participant. It was pretty cool. I did a wireshark and they are using Google's QUIC protocol.

In my experience the game would drop graphics before I would experience input lag. There were a handful of times that I did experience input lag. This was on a wired connection 100mbs down 20mbs up through Xfinity.

I did notice in the Google demo, that when the person was using the game pad, he experienced input lag when he was trying to jump up on top of that steeple on top of the building.

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dragontamer|7 years ago

Hmm, I think I like those design choices. A dropped frame or two isn't a big deal in my experience, while a delayed input is a far bigger detriment to the gaming experience. QUIC (and UDP in general) seems about right for the technology backend.

I'm still of the opinion that Google shot themselves in the foot here by having a bunch of wireless controllers in one room. Its like they've never talked to a Super Smash Bros Brawl tournament organizer before: Wii Nunchuks over 2.4GHz Bluetooth have dropped packets / dropped input issues when you get to ~20+ participants.

Don't do mass wireless in one room. It always ends poorly. I'd expect that local wireless in a typical living-room setting would be a better experience actually. After all: the major issue is whether or not the wired-connection / fiber backbone of the typical city is up to spec for this kind of thing. (A typical living room user probably doesn't have to worry about clogged 2.4GHz connections unless they're in an apartment I guess...)