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BonsaiDen | 6 years ago
But I agree, tooling is complicated. I'm currently adding the finishing touches to the rewrite of my own Assembler / Compiler pipeline [1] and started work on a more "traditional" Metroid-like shooter, the sprite and map editor are both custom programs written in rust using imgui bindings and take care of the grunt work for generating all the data structures used in the game currently the dev efforts are 50/50 tooling/game though :D
[0] https://gitlab.com/BonsaiDen/vectroid.gb [1] https://gitlab.com/BonsaiDen/gbasm-rs
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