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onien11235 | 6 years ago

Turtle Rock made L4D. Valve bought Turtle Rock.

If paying for exclusives is bad what viable alternative strategy should Epic be using to get users to their store?

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Insanity|6 years ago

But you are talking about different games. TR made L4D and Valve bought them. but Valve made L4D2.

And they released L4D2 a year after L4D sparking a lot of community uproar, starting things like the L4D2Boycot groups.

Man, just talking about the game makes me want to play it again. That was such an addiction for me xD

onien11235|6 years ago

What Valve did on L4D2 isn't relevant. My point was that Valve did the same thing with L4D as Epic is doing with Rocket League. Talking about L4D2 does not show that this point was wrong.

benj111|6 years ago

Making a good store that people want to visit?

Edit: I was being serious.

"what viable alternative strategy should Epic be using to get users to their store?"

What's preferable for the consumer? buying a monopoly, or competing on quality, price, customer service, etc, etc, etc.

onien11235|6 years ago

> competing on quality, price, customer service, etc, etc, etc.

What metric are you using to define quality and how would it make people use this store over Steam? How much cheaper would you need to sell games to get people to go to the Epic store? Would developers put there games on the Epic store if the price had to be so low that they made more per sale on Steam? Good customer service being a factor requires having customers to experience it. It helps long term but won't get your first wave of customers.

noirbot|6 years ago

This is really a big part of it for me. I have no problem using multiple launchers, but Epic has given me little reason to think that they'll secure my payment info or account details.

sshagent|6 years ago

How about releasing the games at a cheaper price, as Epic charge so much less? Cheaper prices for games, shows a real commitement to the End User.

aepiepaey|6 years ago

I've seen several comparisons showing that Epic's prices are not actually lower than Steam's (in general).

Can't find them right now, and don't have the time to do a thorough comparison, but looking at the first three games on the Epic Store front page that also have Steam pages with prices seems to confirm this. That's "Oxygen not Included", "Vampire: The Masquerade® - Bloodlines™ 2" and "Outward", all of which are priced the same on both stores (€22.99, €59.99 and €39.99, respectively).

wolfgke|6 years ago

> If paying for exclusives is bad what viable alternative strategy should Epic be using to get users to their store?

Offering the games DRM-free (the audience that GOG is aiming - though I am really concerned about what GOG is currently doing with GOG Galaxy and cloud synchronisation).

onien11235|6 years ago

I don't have time to look it up right now but I'm pretty sure GOG had layoffs a few months ago. DRM free doesn't seem to be a winning strategy.