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onien11235 | 6 years ago
If paying for exclusives is bad what viable alternative strategy should Epic be using to get users to their store?
onien11235 | 6 years ago
If paying for exclusives is bad what viable alternative strategy should Epic be using to get users to their store?
Insanity|6 years ago
And they released L4D2 a year after L4D sparking a lot of community uproar, starting things like the L4D2Boycot groups.
Man, just talking about the game makes me want to play it again. That was such an addiction for me xD
onien11235|6 years ago
benj111|6 years ago
Edit: I was being serious.
"what viable alternative strategy should Epic be using to get users to their store?"
What's preferable for the consumer? buying a monopoly, or competing on quality, price, customer service, etc, etc, etc.
onien11235|6 years ago
What metric are you using to define quality and how would it make people use this store over Steam? How much cheaper would you need to sell games to get people to go to the Epic store? Would developers put there games on the Epic store if the price had to be so low that they made more per sale on Steam? Good customer service being a factor requires having customers to experience it. It helps long term but won't get your first wave of customers.
noirbot|6 years ago
sshagent|6 years ago
aepiepaey|6 years ago
Can't find them right now, and don't have the time to do a thorough comparison, but looking at the first three games on the Epic Store front page that also have Steam pages with prices seems to confirm this. That's "Oxygen not Included", "Vampire: The Masquerade® - Bloodlines™ 2" and "Outward", all of which are priced the same on both stores (€22.99, €59.99 and €39.99, respectively).
wolfgke|6 years ago
Offering the games DRM-free (the audience that GOG is aiming - though I am really concerned about what GOG is currently doing with GOG Galaxy and cloud synchronisation).
onien11235|6 years ago