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exelius | 6 years ago

Because Elite delivers on a lot of the promises of Star Citizen, and it’s a mature, actively supported game with a dedicated player base that you can buy today. The fact that you can’t walk around with your avatar actually makes the game more immersive; though you can deploy a rover on rocky planets without an atmosphere. It’s lacking a lot of non-gameplay features, but the space flight and combat systems are tight — the physics are accurate if you accept the existence of “frame shift drives”.

I find any time you can walk around in an open world game, it ends up becoming an MMORPG. Elite very much does not feel like an MMO. You really only encounter other players around major trading hubs and combat zones inside the bubble, and even then not many due to the way they shard the instancing. Space is empty and unforgiving.

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jdc0589|6 years ago

as soon as VR headset resolution gets a little better (and we have GPUs that can drive that higher res well), I might start spending a DANGEROUS amount of time in Elite.

It's already incredible with the HTC Vive, and you definitely get used to how it looks, but the resolution just isn't quite there (e.g. its especially noticeable if you are trying to railgun someone from a significant distance)

exelius|6 years ago

It’s pretty boss on a Vive Pro. You’re right, the extra resolution and screen refresh really help.