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lcrs | 6 years ago

I've worked on a few bloody moments in film VFX and we certainly looked at some horrible reference of wounds, including headshots from pathology reports. I don't think I suffered much beyond the odd sigh but it was only for a couple weeks at a time. Someone went and talked to a trauma nurse about how much blood would be expected for various rounds and whatnot, and I did imagine them not being terribly impressed at why we wanted to know. Even though it was for a rather non-violence-glorifying film in that case.

At some point someone did tell me something that helped though: think of and describe what you're looking at using food terms instead of anatomy ones - talk about a blood fluid sim as being "too much like tomato juice not enough like gravy", textures in terms of mince/steak etc rather than human tissue types. I also labelled render passes like that, made conversations sound a lot less gross and more removed from reality, particularly to passers-by working on other shots...

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