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A look at pathfinder

85 points| throwupaway123 | 6 years ago |nical.github.io

10 comments

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pcwalton|6 years ago

Main author of Pathfinder here--feel free to ask any questions. :)

Thanks to Nical for the excellent writeup!

OskarS|6 years ago

My previous (rather limited) understanding of Pathfinder was that it was just a text renderer, I didn't realize that it was a more general vector graphics package. Is the idea for Pathfinder that it should be integrated into Firefox for all its vector rendering needs (SVG and so forth)?

jacobolus|6 years ago

Does this do proper linear (rather than gamma-encoded) compositing / anti-aliasing?

If so, do people get mad that their fonts look a bit lighter than existing rasterization tools which (incorrectly) work in gammma-encoded color space?

iTokio|6 years ago

Is there still a need to cache results in a texture or is it practical to render from scratch each frame?

cerberusss|6 years ago

So if I read this correctly, it's an algorithm that Firefox could use when it handles the HTML canvas tag. For instance to draw SVG or text. Is that correct? And the good thing here, is that it uses GPU instructions to determine occlusion, and thus speed up the drawing process.

What I don't get: if that's the case, shouldn't it be integrated at a lower level, i.e. not just for drawing SVG or text, but the whole of the canvas tag? Because that's where occlusion also could take place?

pcwalton|6 years ago

Yes, it would make sense to use Pathfinder for canvas as well. Some care is necessary to avoid regressing apps that read canvas data back from GPU to CPU frequently, to avoid thrashing the I/O bus, but in general it should be doable.

In fact, Pathfinder offers a subset of the HTML canvas API which you can use in your Rust apps right now. Here's an example: https://github.com/pcwalton/pathfinder/blob/master/examples/...