95% of blockchain projects are a garbage heap, crypto currency is WAY overvalued, but the 5% of projects that are actually useful, and have a real need for a blockchain may just fundamentally change parts of how we live life
when micro transactions as a concept came to games, it changed the way people wrote games. when crowd funding became mainstream, it allowed more innovation from people with just a need and an idea
don’t dismiss the 5% useful for the 95% useless (and no, i’m not going to enumerate the useful cases because it’s been done to death)
*EDIT: and to be clear, i think the currency part of crypto currency is in the 95% not helpful (maybe unless you’re talking about stellar, which deals more with fiat/other currency exchange and for the most part eschews spending crypto currency itself)
> don’t dismiss the 5% useful for the 95% useless (and no, i’m not going to enumerate the useful cases because it’s been done to death)
It sounds like you can't point to any, like everyone else who insists there's a 'there' there. Nobody has been able to point to a single, legal, use case where crypto is better than a fiat based technology. Zip. None. But they're all sure it's there.
Don't you think with all the interest in the space, if someone had come up with one, it'd be enormous? EOS raised over four BILLION dollars a few years ago and still doesn't have a working blockchain. [1] You can fire up a blockchain in minutes. If there was a company that actually created something of value, it'd be worth more than the mewn y'all are trying to reach.
We've been waiting for a decade now, I'm sure OP will deliver /s.
> when micro transactions as a concept came to games, it changed the way people wrote games
Has there ever actually been a case where microtransactions made for a better game? Everything I've read about what it's like working for studios that rely on them is creepy stories about trying to chase 'whales'.
I don’t see what is the point of this comment other than “hurr durr blockchain bad”. Providing a marketplace tokenised assets/digital assets is useful.
In what way is it useful? You say that like it's obvious, but it's not. It's on the challenger to explain why it's better than the status quo, not the other way around.
rickycook|6 years ago
when micro transactions as a concept came to games, it changed the way people wrote games. when crowd funding became mainstream, it allowed more innovation from people with just a need and an idea
don’t dismiss the 5% useful for the 95% useless (and no, i’m not going to enumerate the useful cases because it’s been done to death)
*EDIT: and to be clear, i think the currency part of crypto currency is in the 95% not helpful (maybe unless you’re talking about stellar, which deals more with fiat/other currency exchange and for the most part eschews spending crypto currency itself)
arcticbull|6 years ago
It sounds like you can't point to any, like everyone else who insists there's a 'there' there. Nobody has been able to point to a single, legal, use case where crypto is better than a fiat based technology. Zip. None. But they're all sure it's there.
Don't you think with all the interest in the space, if someone had come up with one, it'd be enormous? EOS raised over four BILLION dollars a few years ago and still doesn't have a working blockchain. [1] You can fire up a blockchain in minutes. If there was a company that actually created something of value, it'd be worth more than the mewn y'all are trying to reach.
We've been waiting for a decade now, I'm sure OP will deliver /s.
[1] https://toshitimes.com/eos-is-not-a-blockchain/
egypturnash|6 years ago
Has there ever actually been a case where microtransactions made for a better game? Everything I've read about what it's like working for studios that rely on them is creepy stories about trying to chase 'whales'.
homakov|6 years ago
unknown|6 years ago
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verroq|6 years ago
arcticbull|6 years ago