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hyperdeficit | 6 years ago

I relate to this and give a lot of credit to my father for teaching me work ethic that I never knew I would need at the time. School was easy and I never learned to work hard at academic work, but I sure worked hard finishing a basement, chopping wood, shoveling the driveway, and much more. I always hated doing that work, but I would see my dad just continue to power through any project no matter how difficult it got. I would always find ways to take a break, but then I would see him continuing on and get right back in there and help him out.

After getting out of school and finding out that it actually does take time and grit to finish a project I have been grateful for the example that he set. It hasn't been easy learning to work hard at something, and I don't do nearly as well as he does at it, but I have gotten better over time.

Its because of this that my perspective has changed greatly around what makes a person succeed. I help teach people programming in my spare time and one thing I have noticed repeatedly is that the ones who do best over time are the ones who just keep at it even if it is difficult. Too often the "gifted" ones do great at the beginning, but once they encounter a topic that they don't naturally get then they might just give up because they feel it is too hard for them or that they will never get it.

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0815test|6 years ago

Being able to reach "flow" quickly when setting out to work on something is what matters, even more so than "work ethic" or "grit" alone. In the longer run, relying on the latter just sets you up for burnout and the stress of overwork; whereas the former is sustainable and even quite enjoyable.

Physical activities such as shoveling snow and chopping wood are good at inducing flow, whereas it can take some effort to reliably enter that state when doing something more abstract. I think this is why the Pomodoro method is so popular, it can be used to "gamify" all sorts of tasks since the regularly-scheduled breaks act as a physical marker of your achievement.

taylodl|6 years ago

That's a good point and brings up something I still struggle with - "flow." I'd never heard it put that way but that gives me another tool to help me up my game. Thanks!