(no title)
intruder | 6 years ago
Participants perceived jumps in shadow quality much harsher than lower resolution shadows.
It saved a lot of memory though, that was nice.
Microsoft has a great paper on more general foveated rendering.
intruder | 6 years ago
Participants perceived jumps in shadow quality much harsher than lower resolution shadows.
It saved a lot of memory though, that was nice.
Microsoft has a great paper on more general foveated rendering.
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