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LBarret | 6 years ago

I am finishing a procedural generation pixel-art editor, aka you connect nodes to get a rectangles of colour. The cool part is the nodes you use are often other graphs also built with the tool. It is a bit like Houdini but for pixel-art.

It is close to be a niche but solid product. I can reproduce with it a reasonable amount of the pixel-art I see daily. I am currently writing the tutorials for it.

https://lbarret.itch.io/rectitude

The underlying engine is a restricted functional language and the architecture is based on streams of values. I am quite proud of the architecture because so far, I had very little accidental complexity to manage and that's key for me to stay motivated/productive on the project.

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