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Triesault | 6 years ago

> There's some controversy about the AI's field of vision. A person is restricted to using the small mini map for the "whole view" of the playing area. Whereas AlphaStar can view events without a visual restriction.

That has changed and AI's 'view' is now restricted.

From the FAQ:

> Q. How does AlphaStar perceive the game?

> A. Like human players, AlphaStar perceives the game using a camera-like view. This means that AlphaStar doesn’t receive information about its opponent unless it is within the camera’s field of view, and it can only move units to locations within its view. All limits on AlphaStar’s performance were designed in consultation with pro players.

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Fnoord|6 years ago

Feels like RTS games have not fully exploited the potential of multi-monitor setup. Was the AI ahead of the game? Although eyes can only focus on so much (screens would distract, I guess). Bigger monitors also would suffer from peripheral vision effect.

83457|6 years ago

Some RTS games allow for zooming out but many intentionally limit the view as a standard part of the game. Would be interesting to see how much being able to see a huge amount of the map at once would change certain games.

darkpuma|6 years ago

> "Feels like RTS games have not fully exploited the potential of multi-monitor setup."

Depending on how that's implemented, I could see that rapidly becoming de facto "pay to win".

sabas123|6 years ago

I played starcraft at a semi-pro level and can say that this: due to the speed at which things happen and through the way it is possible to use certain hotkeys (control groups, base cycling, fkeys) this wouldn't matter at all on a high level.

scarejunba|6 years ago

Supreme Commander allowed you a minimal view on your alternative monitor. It was neat but I felt it wasn’t particularly awesome or anything.