It comes down to what you are interested in. Right now DeepMind seems to be focused on beating humans on strategy and tactics, which is reasonable, since those are the contested areas and cpu winning on APM and TTFA has been solved for long ago. To not confuse one for the other, putting limits on the later (at some point maybe even stifling itself beyond what a pro player could reasonable to) seems like an excellent way to go about it.
Nuzzerino|6 years ago
The original commenter's remarks about TTFA seems to be equivalent to what I'm referring to.
Relevant reading: https://www.alexirpan.com/2019/02/22/alphastar.html
visarga|6 years ago
philipkglass|6 years ago
Has it? I'm not a RTS player but I thought that simple bots couldn't compete with top StarCraft players just with speed. It required strategy plus speed to first become competitve (though less strategy than required with slow APM and TTFA).
quakenul|6 years ago
hkmurakami|6 years ago
tonmoy|6 years ago