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One player spent 10 years exploring every corner of Eve Online

360 points| mmastrac | 6 years ago |polygon.com

288 comments

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[+] murat124|6 years ago|reply
> The galaxy of New Eden is composed of nearly 8,000 star systems.

I loved Eve Online when I played it in the mid 2000s but its point and click mechanics as well as you'd have to wait days even weeks to acquire skills in some cases made me lose interest in the game. It has its addictive qualities too where you feel you could go on playing it forever while knowing you have got to stop playing it for your own good.

Years later I got introduced to Elite Dangerous and it's been a lot more fun than Eve. Elite gives players the opportunity to fly by binary stars, fly through neutron star jet cones to overcharge fsd drives, combats close to stars, land on planets and even more simulated activities. If you have a VR the game becomes a unique experience. The game's map is based on Milky Way galaxy and the systems are procedurally generated. I remember last year the devs announced approx 112000 individual systems were discovered and this is about 0.028% of the total. Anyway, a few months ago I solo traveled to Sag A* and returned later to the bubble (where Solar system and surrounding systems are). It took me 2 weeks to complete the trip and at times it was pretty boring. On the other hand it is the only game that let me experience the stress of flying near a black hole and I am grateful to the devs for making it possible.

[+] galaxyLogic|6 years ago|reply
This is all amazing but it makes me wonder if something is a bit crazy with these games. Why explore a universe created by some game company when you could be exploring the real universe by studying astronomy? Why try to earn money and gold in these games which although it can be turned into real money is part of a zero-sum game. Your win is their loss, why because there is no real value created in the game after all. In real life you can make money by creating a corporation which is not a zero-sum game because it brings value to both the owners and workers of the company and its customers.

I understand it can be much more fun in the game than the real life and that's why people do it, but I just wonder if it's just escapism, avoiding the challenges of the real world?

[+] colechristensen|6 years ago|reply
What is real?

I can create a business that does things only in computers and use the funds to buy other things only in computers, how is that different than a game?

Games are life with an easy mode, and many things which are "not real" are just as fulfilling as things that are "real".

Accumulating wealth is mostly just a game anyway once you have the basics covered, and when you start thinking about it too hard everything is equally unreal in that nothing has any worth outside your own arbitrary values.

[+] wybiral|6 years ago|reply
You can apply this logic to all kinds of things though.

Why waste time learning chess when you can join the military?

Why type into a box on Hacker News when you can have conversations with people face-to-face?

Why waste time watching any movie when you can do those kinds of things in real life?

Why even bother with the abstract nonsense of money at all instead of just growing your own food and learning to make things for yourself.

Different people get pleasure from different things and if you're going to judge one it seems weird not to do so evenly.

[+] hoorayimhelping|6 years ago|reply
Answered quite literally in the article:

>“People say, ya know, ‘Get a life,’ and ‘This is a waste of time,’” Sae continues. “They have to understand that I only did this for an hour and a half each day just to unwind after work. I wasn’t killing myself doing this.”

[+] DoreenMichele|6 years ago|reply
I don't play this particular game, but I do play games. Here are some of my reasons.

I'm medically handicapped. Sometimes I can't go anywhere. Playing games to occupy my mind helps me not go crazy.

When I'm in a lot of pain, sometimes playing games is the best way to occupy myself because I can't inadvertently make an ass of myself. It's easy to come across poorly when you feel awful and telling people you feel awful is usually not taken to mean "I'm not trying to be rude." It's taken to mean "I'm entitled to be an ass because I have a good excuse."

As I've grown stronger, playing gradually harder games has played a role in my recovery and rehabilitation. It helps me exercise my mind and keep working at various recovery goals in a low key fashion on my worst days.

Playing games can be educational. I sometimes ditch games because I feel their mental models are a bad influence and I play a lot of games to educate myself about various things.

"Idle hands are the devil's workshop." Keeping oneself harmlessly occupied can be a big improvement over fucking shit up because you are bored, frustrated, not at your best, etc.

Mental occupation serves as distraction from pain and can be medically useful. I've read some things that indicate mental occupation can reduce the need for pain killers.

In a world with 7 billion people and climate change, playing a game can be more environmentally responsible than "exploring the real world." There are plenty of tourists out there just trashing things in the name of Disnified, predigested "adventure."

[+] neumann|6 years ago|reply
As I get older, I have had a harder time losing myself in many forms of passive entertainment if I can see the author's - for lack of a better word - schtick.

So, with games, movies, books, music and even paintings - if I my brain picks up the process first and isn't impressed or curious by that aspect, I lose interest. This is mostly common with movies and games, where the cost and expanse of the created world often require some level of formulas/trope. It is the inverse in a lot of music, where I am fascinated by the process and production a lot and can appreciate it at both levels more. Similarly with great TV - recently I watched season 2 of Fleabag and realised I was lost both in the story telling and in wonder/amazement at it's construction and execution.

Before full time work and a kid, there was a certain amount of time I could afford to lose myself in another person's creation, but nowadays if I start seeing the scaffolding, I can't unsee it. For this reason I am also starting to be drawn back to the sciences. I sometimes worry that I am finding it hard to relate to a lot of art and human expression because of this, so I try to 'lose' myself in it - but so much art (and predominantly so many games) require a lot of scaffolding.

Interested if anybody else can relate and share how they deal with this.

[+] cheunste|6 years ago|reply
Escapism? The article said she plays around 90 minute each day after work. This is no different than how most people watch netflix after work to unwind. Its not like she spend ten ACTUAL years in the game like a hikikomori.
[+] egypturnash|6 years ago|reply
Sometimes you want a hobby free of conflict or challenge. A place to relax, not a place to learn and grow or make money.

Maybe even an excuse to sit there and not really think about much of anything in particular for a while. Let your brain have some big slow thoughts while you watch imaginary space flow past your imaginary spaceship’s cockpit.

[+] floatingatoll|6 years ago|reply
Real astronomy require training that virtually always costs money and time (with teachers who are often unwilling to work with variable time availability), a minimum of investment in specialty EM hardware components (such as binoculars, telescopes, or radio antennas), and an unobstructed view of the sky in whatever frequencies matter (visual, radio, whatever).

Exploring in a video game suffers none of those barriers.

Is it escapism if one’s life has no room (in time, in money, in attention span) for physical astronomy, but does have room for virtual astronomy — with its lower requirements at the cost of its unproductive result?

[+] Noos|6 years ago|reply
Why not work a second job instead of playing video games? This is pretty much what you are saying. That sort of stuff is as much work as a anything, even if done in an amateur level.
[+] parksy|6 years ago|reply
Not everyone has the opportunity to become an astrophysicist, nor should everyone in the world become an astrophysicist. Many, many people staff the shops, factories, warehouses, mines, construction sites, farms and logistics chains society needs to function. Everyone needs a way to unwind, and finding an escape in a game that is set in an imaginary science fiction future is as valid as watching TV, surfing, or reading. Not every second of a person's life has to be devoted to adding value to the human race - and your definition of value is highly subjective, looking only at economics or scientific discoveries is a very narrow window into the human experience.
[+] save_ferris|6 years ago|reply
So many people don't have the ability to study astronomy or start a company. Most Americans can't even afford a $500 surprise bill[0]. There's a lot for many people to escape these days, and the ability to be entrepreneurial is in itself a privilege that many simply don't have.

I also find it somewhat ironic that you question the purpose of this form of entertainment created specifically by a company by suggesting that someone's time is perhaps better spent starting a company. This form of escapism exists because a company made it possible for people to escape.

Clearly, you wonder if something is a bit crazy with these games, but have you ever wondered if the companies behind them actually provide value to their workers or customers? Starting a company isn't always a possibility or solution to people's problems, and not all companies provide value to society. In fact, some actively extract value from society.

0: https://www.cbsnews.com/news/most-americans-cant-afford-a-50...

[+] zamalek|6 years ago|reply
> Why...

The severity of failure modes. In games you can just start a new character; in real life you are broke, or worse.

[+] lazyjones|6 years ago|reply
> I just wonder if it's just escapism, avoiding the challenges of the real world?

It's more "low effort, high reward" compared to RL challenges in general, but games like EVE are not "low effort" at all. Perhaps it's the low physical effort and lack of real risk required that makes them so attractive.

[+] maximente|6 years ago|reply
i would say there are 2 axes here:

1 is creation vs consumption continuum, where you have e.g. designing a course as an expert (you're likely to derive little value other than financial but has huge value adds to those interested) vs. watching tv (purely passive). so this is clearly not purely passive despite being a sort of passive activity, more towards active i'd say, which is healthier/more fulfilling imo.

another is real life vs virtual life, which i think you're more interested in here. i personally agree in so far as i've "wasted" many years of my life on virtaul things (key differentiator) that were sort of fun, but when i look at what could have been with 10% of that time i just feel utter disgust. long story but no matter: it may be in 10 years time he feels the same, or not. obviously he kept a job and whatever else, so in some sense it's well earned leisure time.

[+] miguelmota|6 years ago|reply
why?

It's simple; because it creates happiness to the player.

Why did you type that comment? Maybe because it creates happiness to you in the form of intrinsic reward when your question is answered or you simply become happier when expressing your thoughts. It's all for feeling joy in the end.

If you ask 'why' enough times to anything, you'll ultimately reach the conclusion that there no real deeper meaning to life so might as well live it in a happy way while you're here.

[+] em-bee|6 years ago|reply
the elite: dangerous universe is actually modeled after the milky-way galaxy. of course a lot is guessing and speculation, but when new facts emerge, the game is actually being updated.

ironically, contrary to its name, it appears that elite: dangerous is actually less PvP than EVE. and there are expedition groups with hundreds of ships to explore the galaxy that last months, or even years.

"it gives a sense of the vastness of the galaxy" because while they use some form of FTL jump to make traveling those long distances possible it still can take some tens of minutes to travel within a solar system to get from one planet to another.

i don't know how accurate their model is, but i believe of it is sufficiently close it can be a great learning experience.

[+] xvector|6 years ago|reply
> Your win is their loss, why because there is no real value created in the game after all.

Value is subjective, and not everything revolves around money. All it takes is for someone to like the game and they’re good.

[+] WhoBeI|6 years ago|reply
It's a bit odd to go solo in Eve and I'd agree that you probably don't get much out of it. The medium to large PvP side of the game includes a lot of planning and communication though which should translate decently into RL for the leaders at least. The main Goon FC of BR- talked about it at Eve Fanfest if you're curious:

https://www.youtube.com/watch?v=2oz4rzP-CAY

[+] jodrellblank|6 years ago|reply
In real life you can make money by creating a corporation which is not a zero-sum game because it brings value to both the owners and workers of the company and its customers.

What value does the creation of Eve Online bring to its customers, if they're never allowed to play it?

[+] ezoe|6 years ago|reply
Your comment is all amazing but it makes me wonder if something is a bit crazy with these texts. Why writing on random articles comment when you could be writing a real essay by working as a professional writer? Why try to earn upvotes in these forum... I get bored.
[+] Mikeb85|6 years ago|reply
Pretty much all forms of entertainment are escapism. What makes one better or worse? He could study astronomy for real, but let's face it, it's an impractical career and relies on barely existent funding.
[+] b_tterc_p|6 years ago|reply
Effort in real life is often dull and has no effect on your outcomes. Video games have objective, measurable progress. If you want to be a high status individual, it’s relatively clear what you have to do.
[+] jupiter90000|6 years ago|reply
Why are you typing on HN when you could be doing a non zero sum activity?
[+] giancarlostoro|6 years ago|reply
I wish I had enough time to learn every programming language, just as much as I wish I had enough time to play Eve online. The things we see here on HN and hear about in regards to Eve online are incredible. Even when listening to the Talk Python podcast one dev from the Eve Online crew came on to talk about it all.

It's pretty incredible, and these articles are never not fun to read about. There's also from time to time the World of Warcraft articles that pop up on HN.

[+] Merad|6 years ago|reply
Having played Eve for the better part of 6 years (2003-2009) I can tell you that it's a lot more fun to read about than to play. In some ways the game is way too close to real life. You typically have to put in a lot of work in-game to support your in-game fun time. PvP combat itself is plenty fun, but there were many times I spent all day (18-20 hours straight) logged in and participating in fleet ops in order to get perhaps 15-20 minutes of actual combat.
[+] duxup|6 years ago|reply
I'd like to live forever. I find so many things I'd like to try and learn, and sadly there's just not enough time.
[+] corndoge|6 years ago|reply
From the article:

“People say, ya know, ‘Get a life,’ and ‘This is a waste of time,’” Sae continues. “They have to understand that I only did this for an hour and a half each day just to unwind after work. I wasn’t killing myself doing this.”

[+] gonehome|6 years ago|reply
I think it’s a lot more fun to read about then it is to play. The stories are very cool though.
[+] sidcool|6 years ago|reply
Same here! I haven't been able to learn a new programming (well) language in the past 3 years. I get to understand basic syntax and have to move on.
[+] xwdv|6 years ago|reply
Eve is probably most interesting game and community to read about that I never actually feel like playing in.
[+] rdtwo|6 years ago|reply
It’s a lot more fun to read about in 10 minutes then to experience in the 10 years it took to do it
[+] Vaslo|6 years ago|reply
This game is really amazing, and I’m often trying to find something like it. My problem, besides lacking the time to do all the things I wanted to in game, was that some people are just so far ahead that you will just never catch up without spending a bunch of money for skill injectors. I’d love to get into a game like this from near the start. I had 3 accounts on it at one time!
[+] Accujack|6 years ago|reply
Yeah... I really like the change to chat they made recently, that was one of the things that I thought was broken about the game.

I don't like skill injectors much, especially once it became possible to buy them with real world money... the classic pay to win scenario. They did it in the name of attracting new players because the game was difficult to get into. So, they've engaged in the race to the bottom trying to appeal to the people who don't want to invest the time and effort needed to grow in the game.

Like the original Everquest, the difficulty was what made the game worthwhile... you really value things if you have to work and learn to get them.

I played for years, but ultimately I stopped because of the skill injector changes and because the combat model is too dated, and that was limiting the rest of the game. Specifically, the fact that offense (e.g. lasers) subtracted from defence (armor, shields, hull) until they were down and ship go boom.

It didn't matter what side of your ship faced the enemy, which direction they were in, what the local conditions were (with the exception of some global conditions on a per system basis) and the weapons all did the same thing... the only differences were the visuals and ranges. The whole ship was one homogenous mass - no critical sections or systems, so it didn't matter where or what you hit.

Because of the above, the rest of the design was limited to things that would modify the above. Combat strategy was limited to surprise, stacking the odds in your favor, and knowing every detail about how the systems, ships, and bugs worked.

All that said, some people found creative ways to make it fun, and it's still the best MMO I've ever played.. no other game has ever gotten my heart racing like Eve. That's mostly due to the way the game was managed... scams, lies, all the worst of human deceit... but you could still "win" for a little while.

[+] misnome|6 years ago|reply
I played a few years ago before skill injectors and this was definitely a problem - progression was literally a function of account time owned.

The main thing that killed it for me was the frustration of large battles - when the server was running at frames per minute and apparently impossible to assign more resources to the server even if you told them where a battle was going to happen. This just wasn't fun.

[+] cf498|6 years ago|reply
Without getting killed or loosing a ship once
[+] snuxoll|6 years ago|reply
Wonder how much time the character spent idle training skills to fly, you can get basic cloaks fairly quickly but to be able to fit a ship to never fall victim to a web, decloak, etc? That’s a lot of SP, and you’re still reliant on luck and skill even then.
[+] xtiansimon|6 years ago|reply
Off-topic, sort of, but with 212 comments I don’t think I’ll derail anything...

I’m not a big gamer, but one of my favorites was Cataclysm Homeworld [1].

Part of the gameplay was navigation. But there was a strange artificial limit to rotating the map—it had a hard stop. Which I guess eliminates the need for instrumentation.

But I’m thinking with these programmatically generated worlds, it would be a mad skill to navigate in unlimited 3D orientation—infinite planes.

Anything like that in the wild?

[1]: https://en.m.wikipedia.org/wiki/Homeworld:_Cataclysm

[+] kriberg|6 years ago|reply
Off-topic funfact: one of the more eve famous players, SirMolle, was also one of the best homeworld players.
[+] azdacha|6 years ago|reply
I find it very amusing that eve somehow constantly comes back to hacker news front page. I don't believe there is another game that made the headlines here THAT often
[+] ericcholis|6 years ago|reply
Surprised that nobody mentioned Earth and Beyond from EA. One of the earlier MMOs, released and cancelled before World of Warcraft came out. They actually had a dedicated class for Explorers, with experience points awarded for exploration-type content. It took place in the Milky Way, which helped keep things a bit grounded.
[+] mpfundstein|6 years ago|reply
I don’t want to hate because the article in general is great. But it bothers me tremendously that the author continously refers to the player as ‘they’, ‘their’ etc in order to be gender neutral.

1) it reads like shit 2) screenshots even shows the player char is female? 3) it feels so freaking forced.

I know i am probably downvoted now like hell but I am so sick of this movement to get rid of gender in text. It started with all of this ‘the programmer, he or she ...’, then everything was a ‘she’ (any male coders in modern textbooks anymore?) , and now all are ‘they’...

Call me conservative but I don’t like it. And tech is especially affected...

Every stupid js conf only has gender neutral toilets. And people fucking hate it. But no one dares too say it loud. Too easy to get banned...