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justinplouffe | 6 years ago

I’m currently doing a bit of Gameboy Advance programming for fun and I’m actually surprised by how simple most of it is at least for the basics. While some games on the platform do incredibly clever stuff (Super Monkey Ball Jr. being especially impressive), most of the popular titles use the standard tiled sprite rendering mode which is quite easy to understand and fast by default.

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sgrove|6 years ago

Wow, I just googled for a youtube video of gameplay [0] and I'm genuinely at a loss at how they pulled off that 3d engine. The sound fidelity is still pretty high given the lack of dedicated sound hardware on the GBA, and somehow they still have time left over for texture-mapped polygons.

I love reading about how programmers pulled off these tricks on such limited hardware, hopefully there are some notes about it somewhere on the internet.

[0] https://www.youtube.com/watch?v=K-AZQKTlUMs