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Day 1 for a $1 app on the Mac App Store

62 points| pavlov | 15 years ago |lacquer.fi | reply

13 comments

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[+] pavlov|15 years ago|reply
Yesterday I promised [1] to tell HN about the sales of my app on the Mac App Store. This blog post exclusively opens the business secret kimono to reveal the riches I shall make from selling $1 image generator apps. (Spoiler: not likely.)

[1] http://news.ycombinator.com/item?id=2076077

[+] matthew-wegner|15 years ago|reply
I posted our sales stats here (alongside stats from other Unity-made games): http://blur.st/sales-day-1

  Units sold for us, all of these are $2.99:
  
  452 Blush
  128 Off-Road Velociraptor Safari
  101 Crane Wars
  13 Time Donkey
  
  694 total units, $1,452 revenue after Apple's take.
[+] jat850|15 years ago|reply
Man, I don't know what any of those games do, but "Off-Road Velociraptor Safari" and "Time Donkey" sound amazing.

I don't own a Mac, however. Off to your page to read about your company!

[+] bemmu|15 years ago|reply
This is a nice boost to a typical $4k / month Finnish programmer salary.
[+] pavlov|15 years ago|reply
You think I'm making that much from my one-man video software operation? Sorry to disappoint you :P
[+] mrbill|15 years ago|reply
I bought it after I you mentioned it on Reddit. 8-)
[+] cageface|15 years ago|reply
This seems like too small a sample size to really conclude anything.
[+] sp332|15 years ago|reply
This is a blog post, not a peer-reviewed journal article.
[+] jkaufman|15 years ago|reply
He doesn't seem to draw any solid conclusions but instead has started a blog to keep the community updated with actual numbers. The title is "Day 1" even - unlike some articles which are trying to draw out grand conclusions on the App Store.

It is interesting to see the type of numbers the developers are seeing. They tend to be promising and I look forward to analysis as more and more users update and Lion is released.