The daily limit on adventures is an example of trade-off #2. Their implementation is generous (40 adventures per day to a max of 200 means you need to check in every 5 days) but it still means that you can't take a full week off the game without losing adventures. The more +Adventure stuff you have, the sooner you hit that max.Having a daily limit means that play sessions are artificially shortened, which prevents playing until satisfied. It encourages players to spend the time until next refresh planning how to use their adventures effectively.
logfromblammo|6 years ago
The 40 rollover adventures combine with daily consumption limits to give you an easily attainable 200 adventures per day per character. That's about 3 hours of play, if you aren't using automation aids. If you accumulate adventures to the cap, and then play them all the next day, you can use about 360 adventures. At the risk of the statement haunting me later, 200-360 should be enough for anybody. If you want to play more adventures, you can always play more than one character. Or, as you mentioned, if you want to play for more time, you can spend more time playing each adventure, to be more optimal.
You can't ever escape tradeoff #2 if your personality is susceptible to obsessing over things. If you play Tetris too long, you might dream about falling tetromino blocks. The important thing is the Asymmetric folks aren't trying to profit from obsessive player behaviors by throwing wildly non-synchronized countdown timers on everything.