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sportanova | 6 years ago

Full on programming as a mechanic seems overwhelming, but I like the idea of automation in strategy games

I’ll give your game a try, maybe I’ll be proved wrong

discuss

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Adam13531|6 years ago

There are three levels of scripting you can do:

* None - just ignore the scripting and let the default AI take care of everything. There are some items that can't be used this way, e.g. Teleport and EMP, because the default AI wouldn't know how you'd want to use them. * Blockly - use the block-based scripting to control your bots. This is what I suggest as the step for newcomers who still want to customize their bots' behavior. * BotLandScript - this is a subset of JavaScript that I only recommend for people who already know how to code.

Blockly and BotLandScript should have feature parity (not that they do right now, but the differences are somewhat minor given the target audiences for each), so you don't necessarily have to code (or even know how to code) to play Bot Land. Then again, scripting will certainly give you an advantage.

nexuist|6 years ago

For the record, the "figure it out" block is what kept me in the game instead of trying it once and moving on. A lot of these strategy coding games like to throw you in the fray and start you off with a blank slate.

I know how to code, but I don't know how to win a game of BotLand. Having the ability to just start a match right away is killer.

I played a dozen or so matches so far. Really excited to see how development progresses. Also surprised at how well the mobile app runs considering it's a web wrapper (but it doesn't feel like most web wrappers do!)

Best of luck, and thanks for the game!

mch82|6 years ago

Blockly (or similar methods like Blueprints in Unreal & Simulink) is how most people will program in the future.

You’re going to get negativity from “developers” about using Blockly, but unless they’re your target audience don’t let it get to you.

Lots of EE’s use graphical tools to layout the circuit boards anyway... so text is really just an unnecessary abstraction over schematics & you’re bringing programming back to its roots :-)