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doyoulikeworms | 6 years ago
I spent a few years doing indie game development, and one of this biggest lessons that stuck with me was how to think about a product as an experience. To me, game design was mostly that, but focused on making the experience fun, I guess. A huge amount of time and effort went into thinking about what the end user's experience would be like. By instinct, I tend to lean on thinking about the "player's" experience.
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