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srjilarious | 6 years ago

Ha, good eye. corrected to 1e6 :)

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topspin|6 years ago

Nice work. FPGA design appears to be very similar to GPU shader programming. First time I've read anything about FPGA design that connected. Usually FPGA stories get lost in data flow jargon and I learn nothing.

lnsru|6 years ago

There is no programming in FPGA at all. You describe your hardware using hardware description languages like VHDL or Verilog.

tverbeure|6 years ago

I don’t really see how FPGA programming is similar to shader programming.

srjilarious|6 years ago

Thanks! I too think GPU programming is quite similar in that you need to think of things in a more data streaming sense. It's sort of functional that way too; building up pipelines of transforms.

unwind|6 years ago

Very nice article, thanks.

That would more typically be written as 200e6, no need for the explicit multiplication when using standard float literal notation.