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xitrium | 6 years ago
Others would include Uber/Lyft, Airbnb, GitHub, ...
There are only a few that would qualify that I can think of - Instagram, Snapchat, and WhatsApp.
If folks here have other examples or thoughts on why this does or doesn't hold true would love to hear them.
cpmsmith|6 years ago
Edit: Technology, not product, and Netflix example
nostrademons|6 years ago
If you looked at PCs from 1993-2003 you would've had a similar view. PCs from 1983-1993 underwent dramatic progress: you went from 16-color TV outputs, 64K of RAM, 8-bit CPUs, floppies, command-line interfaces, and BASIC to 24-bit color, 3D computer graphics, GUIs, 16MB of RAM, 200+ MB hard disks, 32-bit CPUs, IDEs, desktop publishing, CD-ROMs, modems and Internet access, even speech recognition and text-to-speech on some Apple machines. From 1993-2003, you had incremental progress: Microsoft won, Windows 3.1 became Win95 and then eventually Win2k, CPUs got faster, RAM and disks expanded, broadband happened, but what we used the computer for didn't change much, except for the advent of the Internet. The Internet itself was supposed to revolutionize computing, but the dot-com bust happened in 2001 and in 2003 it was still pretty much a toy. And other much-hyped developments like WebTV, VR, voice recognition, and AI had fallen flat.
There are plenty of toys that are still in Irruption now. Cryptocurrency was supposed to change the world; the bubble burst in 2018, but maybe we'll see it come back in 2020 with DeFi the way the Internet did in 2005 with social media. Drones are literal toys right now. So is VR & AR. There's been a lot of progress in computing for kids with things like Scratch, RoBlox, or Minecraft.
alasdair_|6 years ago
vardump|6 years ago
dahdum|6 years ago
I see it starting with small tweaks to reality...a dingy concrete sidewalk replaced with a golden brick road. Empty walls in an apartment awash with art, scenic views, and/or entertainment.
ghgfhgfhn|6 years ago
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ronilan|6 years ago
And it’s wrong not because of the “toy” part but because of the “next big thing” part.
There is absolutely no guarantee of a ”next”, a ”big” or “a thing“ coming, regardless of origin.
A different future is not inevitable, at best it’s a toss up. This last decade went for inertia. Next one? Who knows...
kgraves|6 years ago
"When we first started working on Snapchat in 2011, it was just a toy. In many ways it still is – but to quote [Charles] Eames, 'Toys are not really as innocent as they look. Toys and games are preludes to serious ideas.' "
[0] https://www.snap.com/en-GB/news/post/2014-axs-partner-summit...
DoreenMichele|6 years ago
Sometimes you gotta wait a few decades to see where things go.
pbhjpbhj|6 years ago
Earlier electric and hydrogen powered vehicles I've seen appear similarly to have been created as functional replacements for horse-drawn vehicles.
Maybe you could expand your comment to demonstrate your point?
l_t|6 years ago
From the article:
> Disruptive technologies are dismissed as toys because when they are first launched they “undershoot” user needs.
So instead of asking if it "looks like a toy", what if we asked, which of those products started out by "undershooting" user's needs?
In that lens, I think you could make arguments for a few of those having started by "undershooting." The most obvious example to me is Amazon starting out as an online bookstore.
edit: I just want to add that from my vantage point this might be a true idea, but it gives very little actionable information. Perhaps Christensen's books give better insight on why this is something we should care about.
charlesju|6 years ago
hndamien|6 years ago
mch82|6 years ago
Bitcoin is not a toy, but follows in the footsteps of those toys (in addition to traditional currencies).
airocker|6 years ago
playpause|6 years ago