(no title)
Crinus | 6 years ago
But you don't actually know that :-P. You are assuming goodwill, i am assuming badwill. Between the two, the former is nice to have, but the latter is something i'd really want to avoid. So i am focusing on the latter one as i'd rather avoid the negative.
(and all that ignoring other issues, e.g. the version that they may decide to give out is inferior to the original version)
> Does it happen all the time?
Yes, even successful services get shut down all the time - even for reasons that would logically make no sense to an outsider (e.g. internal politics). I have seen way too many software stores (for games mostly) disappear to trust any (and not just indie stuff, e.g. Stardock developed Impulse - where i used to have an account - which was later bought by GameStop only to be shut down a few years later - losing my stuff with it).
Google's services even more so, they still do shut down paid stuff.
> Do you want PS Now to fail? xCloud? I really don't understand the polarization here.
AFAIK PS Now (i don't know about xCloud but i guess the same) are about games that you can also play in the console itself, it doesn't replace the console. My issue is with not having control over the game files so that i can keep my own copy in case things disappear.
Though FWIW i am not into consoles at all, exactly because of those restrictions they have. But, at least AFAIK, despite the restrictions it still is possible to preserve console games (see Konami's P.T. which if it was done with Stadia now it'd be gone forever).
> It seems like so many _want_ it to fail because of _theoretical_ issues. It's so bizarre.
The problem here is that you can only stop something while it is being at a theoretical level because after that it'd be too late.
> Why not, you know, just let it compete on its own merits?
Because its own merits are
> You already do not have this freedom. Even with physical games if you let the device connect it can be changed or prevented from working entirely.
...no? The majority of the games i have are DRM free from GOG, Itch.io, Humble Store, GamersGate and i have manually downloaded them on my own storage and update them if i deem the update necessary (at least GOG does publish changelogs after each update). They are completely under my control. Though even with my Steam library (which is also large mainly because at the past i wasn't thinking too much about these issues, though i do try to keep offline copies whenever possible) i still have control over the files themselves - it is how i install mods and custom patches for otherwise broken (yet entertaining - see VtMB before it was released on GOG) games.
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