(no title)
czr
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6 years ago
haven't read paper yet, but this is a silly demo. "turn 10% of pixels black" is not a good baseline, should use nearest-neighbor interp (or something) to fill holes in the "sparse" video for fair comparison. also, you can clearly see in hd video that it's temporally unstable ("shimmering"), which is the same problem nvidia has with dlss since forever; need to build temporal smoothing in or users will hate it.
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