Excellent, I'll check that out. As (at the risk of exposing my geriatric age) someone who did 3d engine and driver work back in the mid 90s to early 00s, I found the bitsquid blog really useful to warping my brain to the near era and the tradeoffs that matter today. Great stuff.
metaobserver|6 years ago
[1] https://blog.molecular-matters.com/ [2] https://macton.smugmug.com/Other/2008-07-15-by-Eye-Fi/n-xmKD... [3] https://www.youtube.com/watch?v=rX0ItVEVjHc [4] https://flipcode.com/archives/articles.shtml
hermanhermitage|6 years ago
I also recently picked up "Data-oriented design: software engineering for limited resources and short schedules" by Richard Fabian, which I've not had a chance to read properly but looks like it covers things in detail.