(no title)
gnode | 6 years ago
This is an optimisation which can be made by the game developer / host, where the alternative would be prioritisation by the ISP, which would go against net neutrality.
gnode | 6 years ago
This is an optimisation which can be made by the game developer / host, where the alternative would be prioritisation by the ISP, which would go against net neutrality.
wayoutthere|6 years ago
I actually think the problem this is meant to solve is an example of why, from a purely pragmatic sense, net neutrality is effectively impossible to deliver at scale. Someone has to eat the costs somewhere, and the publishers are the ones who benefit the most financially.
wbl|6 years ago
throw0101a|6 years ago
CDNs can get closer to end-users by peering at Internet Exchange Points (IXPs).
* https://en.wikipedia.org/wiki/Internet_exchange_point
Maybe not as close/fast as right on an ISP's network, but probably closer than a trans-continent or trans-ocean hop.
gnode|6 years ago
The behaviour of discriminating based on application or financial potential is not tolerated (legally or socially) in other common carriers like mail.