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ItsFirefly | 6 years ago

Thanks, I took a look. They look geared specifically to getting Unity engine projects "ported". Porting my (non-Unity) code is the least of my worries; I'm already maintaining about ten different build toolchains.

I anticipate most problems in the Nintendo Switch platform rules and guidelines that I'm completely unfamiliar with as of yet. And I lack the hardware to test. But now that I'm forced to think more about it, both seem like solvable problems. Thanks for the inspiration :)

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friendlybus|6 years ago

I found that company via a gdc talk by the guy who did The First Tree (the talk was called No Time, No Budget or something alike). He used them mostly to get through the hurdles of rules and guidelines. Glad I could inspire good luck with your game!

findyoucef|6 years ago

If you can't afford a proper dev-kit you might be able to find an older switch model that you can exploit, which will allow you to write and run code for it without the need for an official dev kit.