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Raugharr | 6 years ago

https://www.redblobgames.com/ talks about map generation, A*, and algorithms for hex based grids.

https://blog.molecular-matters.com/ talks about a task scheduler and several types of memory allocators.

https://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339... is an overview of behavior trees.

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