(no title)
theclaw | 6 years ago
Playing Kinect games was either frustrating because the game would not recognise your gestures, overly complicated because there were too many possible gestures and no obvious affordances to the user other than ‘move your whole body somehow’, or simply too physically difficult for some players to perform.
It’s ironic that such a high fidelity input device actually limits the kind of games you can design for it. Some of the best Kinect games were those that used the input data for purely cosmetic purposes.
dariusj18|6 years ago