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theclaw | 6 years ago

In my opinion the problem with Kinect was that it was necessarily a 1-1 mapping between your performance and the character on-screen. The Wii, in comparison, could only sense broad gestures. The direct mapping of kinect requires a great performance by the player to make a great performance in-game. This isn’t what gamers are used to - they’re used to a kind of ability amplification through the controller, where they press a few buttons or waggle the Wii remote and Spiderman does a sweet backflip.

Playing Kinect games was either frustrating because the game would not recognise your gestures, overly complicated because there were too many possible gestures and no obvious affordances to the user other than ‘move your whole body somehow’, or simply too physically difficult for some players to perform.

It’s ironic that such a high fidelity input device actually limits the kind of games you can design for it. Some of the best Kinect games were those that used the input data for purely cosmetic purposes.

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dariusj18|6 years ago

This is essentially mouse vs touch screen.