Master of Orion was notable in that it was the first game I remember with "meaningful" NPC interactions. Even though interactions were quite limited (make/break alliances, espionage, trade, etc), early alliances could determine the final outcome of the game. But more importantly, it felt emotionally compelling. I found myself getting angry at certain factions when they spied/voted/etc against me. They also took the time to illustrate dispositions IIRC, so you could see when a race was happy or angry with you.
hikarudo|6 years ago
aidenn0|6 years ago
1: https://en.wikipedia.org/wiki/Trust_%26_Betrayal:_The_Legacy...