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ravioli_fog | 6 years ago

> - You cannot inspect the scene in the editor visually while debugging. This is what I miss the most coming from unity. Some things are really hard to debug this way, for example if you use procedural generation.

Does this include looking at the [Server] tab in the editor once the game is running? That shows dynamically created nodes at run-time.

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zubspace|6 years ago

Wow, there's a "Remote" button in the scene window which does exactly that. Is this, what you mean?

Thanks! Learned something new!

ravioli_fog|6 years ago

Yep, that's it! The first thing I made was a roguelike with Godot and I had the same issue w.r.t procedural content and "static" content being disparate.

Someone on reddit showed me this same tip.

You can even change values on the remote tab and have them reflected live in your game, which is fun for prototyping.

inDigiNeous|6 years ago

Thanks for this! Didn't realize this was possible.