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Keep talent, ditch milestones

2 points| ibejoeb | 15 years ago |arstechnica.com | reply

2 comments

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[+] ibejoeb|15 years ago|reply
"...they assume games are made in chunks, and they have an even progression from beginning to end. Unfortunately, they don't."

I wish I could help more clients understand this. Anyone care to share techniques?

[+] fefzero|15 years ago|reply
It's tough. I certainly haven't mastered this, but it takes a reputation of delivering outstanding products, which often comes from passionate developers. Feeding that passion is key.