top | item 2218230 Keep talent, ditch milestones 2 points| ibejoeb | 15 years ago |arstechnica.com | reply 2 comments order hn newest [+] [-] ibejoeb|15 years ago|reply "...they assume games are made in chunks, and they have an even progression from beginning to end. Unfortunately, they don't."I wish I could help more clients understand this. Anyone care to share techniques? [+] [-] fefzero|15 years ago|reply It's tough. I certainly haven't mastered this, but it takes a reputation of delivering outstanding products, which often comes from passionate developers. Feeding that passion is key.
[+] [-] ibejoeb|15 years ago|reply "...they assume games are made in chunks, and they have an even progression from beginning to end. Unfortunately, they don't."I wish I could help more clients understand this. Anyone care to share techniques? [+] [-] fefzero|15 years ago|reply It's tough. I certainly haven't mastered this, but it takes a reputation of delivering outstanding products, which often comes from passionate developers. Feeding that passion is key.
[+] [-] fefzero|15 years ago|reply It's tough. I certainly haven't mastered this, but it takes a reputation of delivering outstanding products, which often comes from passionate developers. Feeding that passion is key.
[+] [-] ibejoeb|15 years ago|reply
I wish I could help more clients understand this. Anyone care to share techniques?
[+] [-] fefzero|15 years ago|reply